Also, your argument doesn't really work for this suggestion because this suggestion would increase the “high ceiling” of Scratch projects (there are projects other than chatrooms which would benefit from this change), which removing the swearing filter would not remotely contribute to. I'm sure the Scratch Team has a very good reason as to why there is a cloud variable limit.If there's something complicated that we don't know about, it probably means that the cloud data system was built very well, which is its own issue. I have no idea about the specifics of #1 - neither of us are on the Scratch Team, and there could be something more complicated that we just don't know about. You'll have to see my post above as to why #2 isn't really a good argument. I suspect if a change like this were implemented, the Scratch Team could simply ban chatroom and messaging projects. Assuming each digit takes up 1 B of space, filling all 50 cloud variables to 256 digits would only consume 12,800 B of space, which isn't much compared to images and sound files. Storage space would not be an issue at all. Just because inappropriate comments (and projects) exist now, doesn't give the Scratch Team any reason to lower the restriction. We may as well remove the Bad Word Detector because we can already say bad words, and the Scratch Team will just take care of it anyway, even without the Bad Word Detector.But I think we can agree that the Bad Word Detector successfully limits the amount of inappropriate comments that can be made. We can spell it wrong, and have the same pronunciation. We can use a lot of spacing and punctuation to get away with it. ![]() After all, we can already make bad words - for instance, we can type one letter per comment. Scratcher wrote:The Bad Word Detector should be removed. It's sorta like an argument if someone wanted the Bad Word Detector to be removed from Scratch. That way, more will show up, and that will make it harder for the Scratch Team to moderate. Sure, you can already make messaging systems that can be banned from Scratch, but a larger cloud variable limit would make it easier to make such projects. I am not going to share it, but i have created a messeging system using only one cloud variable.This is not a strong argument. Keep in mind that different games may have different control schemes, so it's always a good idea to check the game's instruction or tutorial before you start playing.Panther_ wrote:True, it would be easy to make messaging systems, but you all ready can make these. Ctrl or Shift: They are mostly used for crouching or running.The number keys: They are mostly used to switch weapons or select items.Tab button: It's mostly used to access the scoreboard or inventory.Esc button: It's mostly used to pause the game or access the game menu.Spacebar: It's mostly used to jump, shoot or interact with objects.The left mouse button is often used to select or shoot, and the right mouse button is used for secondary actions such as aiming down sights or interacting with objects. Mouse: The mouse is used to aim and shoot in FPS games, to select options in menus, and to interact with objects in the game.The space bar is often used to jump, and the Enter key is used to start or pause the game. Keyboard: The arrow keys or WASD keys are commonly used to move the character or navigate menus.Here are some common controls that you may encounter while playing browser games: However, most browser games use the keyboard and mouse as the primary means of input. The standard control for browser games will vary depending on the game you are playing.
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